Pawn stat defining the comfort range. Default: approx. 16°C to 26°C. Modified by:
| Modifier | Example | Effect |
|---|---|---|
| Apparel | Parka, Duster | Extends min/max via insulation stats |
| Gene | Heat-/Cold-Resistant | Shifts the range |
| Hediffs | Burn Scar | Can modify range |
Temperature dependency: ComfortableTemperatureRange determines if the pawn suffers
ComfortableTemperatureRange.
Outside of it → Hypothermia/Heatstroke hediffs. Apparel and genes shift the range.
Pawn stat defining the comfort range. Default: approx. 16°C to 26°C. Modified by:
| Modifier | Example | Effect |
|---|---|---|
| Apparel | Parka, Duster | Extends min/max via insulation stats |
| Gene | Heat-/Cold-Resistant | Shifts the range |
| Hediffs | Burn Scar | Can modify range |
SafeTemperatureRange = ComfortableTemperatureRange ± 10°C buffer. Within comfortable: no effect. Between comfortable and safe: mild discomfort. Outside safe: Hypothermia/Heatstroke hediffs begin.
Pawns automatically avoid rooms outside their SafeTemperatureRange. The pawn AI checks via Region.DangerFor(pawn) whether a room is classified as "Deadly". This affects pathfinding and job selection.
Connection: → RI-11 (Region DangerFor), → RI-14 (Temperature Hediffs)